Helping a major AAA developer to measure campaign effectiveness and plan for future strategies

The Challenge
Our client had recently released a new AAA title and wanted to understand the effectiveness of the overall campaign, including measuring campaign recall, points of recall. They also wanted to understand drivers and barriers to purchase and what could be done to convert non-purchasers. Learnings from this study were going to be used not only to measure effectiveness of the campaign in question, but also to inform future releases.
Our Approach
A 2-stage online quantitative survey amongst a representative sample of PC & console gamers. The first stage was to measure awareness, consideration and purchase intent amongst the gaming audience to understand the overall levels of penetration. Stage 2 then focussed on purchasers and non-buyers from relevant gamer profiles, to explore key messaging from the campaign, and the drivers and barriers to purchase.
The Outcome
Our research provided the client with a clear picture of campaign effectiveness, in terms of who they reached and how. It also identified the elements most likely to drive purchase, and how the game was viewed within the genre. It also highlighted gaps or concerns amongst non-buyers that could be addressed for future updates or launches.
To learn more about the gaming market research we do at Bryter take a look at this article.
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