By Jenny McBean, Director at Bryter
So you’ve got an idea for your game, and you’re trying to get the greenlight, or maybe you’ve just started development and want to validate the direction you’re heading in. But there are some big questions, like how do I know it will resonate with audiences, what is it that’s going to make my game stand out? Having clear targets and focus early on will help long-term success. This is where market sizing and concept testing research can help build strong foundations. In this guide, we dive into what ingredients make a great concept test, and how you can leverage this research for a more cohesive, unified end product. |
Sizing and understanding your audience
Firstly, you need to size your audience and confirm who your target audiences are. This is essential to understand if there is enough potential for your game to successfully perform in a crowded market, and gives you a better idea of who you are designing for and marketing to as you develop the game.
Starting with a broad representative audience of gamers, appetite for the game is measured across the whole market, before then pinpointing specific profiles of players that have the strongest interest in your game.
Profiling analysis can be included to then help build a better understanding of these key audiences, including - what kind of genres they enjoy, what motivates them, whether they prefer social or solo gameplay, how to reach them etc.
Testing the concept
Next, we want to understand what is going to make your game standout and bring players in. Using various assets to introduce the game, we can begin to explore how players perceive the overall concept and what resonates with them most.
By answering these questions, you can better steer the game’s development, knowing who you are designing for and what excites them the most.
When should I test?
There’s no strict rule to when you should run your concept test, although better to do it earlier than later. By testing at the beginning of the project, you can validate the potential and build an early understanding of what features to prioritise.
Concept testing can also be very useful later on in development, once there are more assets to showcase and therefore build a clearer picture of the game for players. Alongside the standard description and artwork, you can also introduce environment art, character designs, or even game trailers.
What should I test?
There are no firm criteria for what you must test when running a concept test. Less is often more in concept testing, and this applies to both the practice and the assets themselves. Over-complicated or long concepts risk participant burnout, so as a rule, try to just show players enough to give them a good idea of the game, as if they saw it on the store page.
Examples of assets for testing:
Primary assets
Optional assets
✅ Build in concept tests at different stages of game development – early on, and once again when the concept is more developed ✅ Reach out to a wide pool of gamers, beyond just your core target. This way you can understand how to attract your core audience, as well as how to expand further ✅ Keep assets simple, clear, and concise ✅ Ensure variety in your assets ✅ Use a mixture of tools and metrics, beyond just ‘Yes/no’ or likert scales ✅ Make sure you have clear objectives before you begin testing 🚫 Don’t use assets which are far from the actualised end product – if the concept is too early stage, players may find it difficult to comprehend or evaluate 🚫 Don’t ignore feedback – even if you don’t agree, try to understand where they are coming from 🚫 Don’t over-complicate your assets – players only have so much time, and their attention may slip 🚫 Don’t over-explain – at this stage, players don't need to see the whole future roadmap for the game, but just enough to give them an idea of the game world and what it will feel like to play
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Bryter Market Sizing & Concept Testing
At Bryter, we create tailored playtesting solutions, depending on the development objectives.
Take a look at one of our Concept Testing Case Studies here
You can read more about how to leverage market research & player insights throughout the game lifecycle on our website.
Ready to move beyond guesswork? Get in touch with one of the insights team if you want to learn more about different approaches to market research and to understand which methodology may be most appropriate for your insight needs.
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