By Jenny McBean, Director at Bryter
Before setting out on the long journey of game development, it is vital to map out the direction of travel. There will be inevitable bumps in the road along the way, so being able to recognise and plan for these early on can save any game studio or developer valuable time and investment. At Bryter, we recognise that knowing where to start is often the most difficult part, so here’s some use cases and ideas to help navigate the journey and to avoid any significant pitfalls. |
Why is analysing the market important?
Category research is crucial at this early stage as it provides a clear picture of the market and guides future development and strategies. Examples of when category & market understanding can be useful:
Our exploration work helps to uncover where the strongest opportunities lie and how to build a development roadmap with clear direction around game/ brand identity, potential themes, must have features and USPs. Gaining this valuable insight early on gives games and products the best chance of success.
When is best to conduct this type of research?
In short – as soon as possible. For maximum effectiveness, it is important to complete exploration and understanding studies prior to any game development. Firstly, it can give robust evidence for green-lighting a project, but also set the framework for the product, giving a clear direction of travel moving into the development phase.
How to approach market analysis
Market exploration can encompass many things, and so, at Bryter, we design tailored solutions depending on the exact business objectives and outcomes needed. In order to shape the approach, there are some key questions to ask early on…
Which methodology should we use?
First you need to decide which type of data will be most effective in answering your objectives. This often comes down to whether you need robust numbers or in-depth feedback, or both!
Which markets should we focus on?
Usually, teams have at least one core market in mind for the focus of their research, often based on how big that market is or how well previous games have done there. But it’s also worth considering additional markets, especially if they tend to behave differently. For example, an exploration of the shooter genre in the US versus China is likely to be vastly different – in terms of the competitor landscape, what motivates players and how they play. Rather than choose your two ‘biggest’ markets, think about the benefit of understanding two contrasting markets.
Do we need any additional tools?
At Bryter, we offer a toolbox of advanced techniques we can utilise for extra layers of insight:
Bryter’s Market & Category exploration
At Bryter, we create bespoke solutions for our clients, based on business objectives and how the research is going to be used.
Take a look at one of our Case Studies here
You can read more about how to leverage market research & player insights throughout the game lifecycle on our website.
Ready to move beyond guesswork? Get in touch with one of the insights team if you want to learn more about different approaches to market research and to understand which methodology may be most appropriate for your insight needs.
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