Blog | Bryter Research

Making Great Games: The Power of the Game Tester

Written by Robert John Downer | 21 February 2024

By Robert Downer, Associate Director at Bryter

Beyond the Code and the Console

In the world of gaming, it is easy to assume that the success of a title hinges on sharp graphics, big marketing budgets or celebrity voiceovers (I'm old enough to remember when Vin Diesel was offered as a selling point). But increasingly, it is something quieter and more collaborative that is making the real difference (quieter than an FF film, for sure). Game testing, once considered the final hurdle of development, is now at the heart of the design process. And at the centre of it all is the game tester: the player, the observer, the critic and the catalyst.

As the gaming industry continues to evolve, developers are beginning to realise that true success depends on gameplay that speaks to the needs and expectations of players. Not just looking good on screen, but feeling right in the hands (and the eyes?). In a time when players are demanding more meaningful experiences, and gameplay is finally reclaiming the spotlight, game testing is no longer a box to be ticked. It is the compass (something missing from the HUD of Escape from Butcher Bay - that will be the last Vin Diesel reference). That's what we do here at Bryter. 

The Rise of Gameplay Over Graphics

There has been a noticeable shift in the way players evaluate games. While high-end graphics and cinematic cut-scenes once drove sales, gamers are increasingly showing a preference for games that offer unique mechanics, compelling storylines and, crucially, satisfying gameplay loops.

Titles like Stardew Valley, Among Us and Vampire Survivors are not topping charts because they push GPU performance to its limits. They succeed because they understand their audience and deliver exactly what that audience wants. That understanding does not come from guesswork or gut instinct. It comes from listening. From observing. From testing with game testers.

Playtesting: Not Just for Debugging

There is a common misconception that game testing is all about squashing bugs. While identifying technical issues remains part of the process, modern playtesting is about far more than that. It is a research tool, a feedback mechanism and a development philosophy grounded in user experience market research.

At Bryter, we work with studios to conduct qualitative and quantitative playtesting that helps developers answer the most critical questions. Is the tutorial intuitive? Are the core mechanics enjoyable? Do players understand the objective? Does the difficulty curve make sense? These insights help teams iterate rapidly and meaningfully, sometimes even reshaping the direction of a title entirely - naming no names there. 

The Human Side of Playtesting

Unlike automated testing tools or AI feedback loops, human playtesters bring unpredictability and emotional response into the equation. They rage-quit. They get stuck. They laugh unexpectedly. They find joy in the small stuff. These moments are gold dust for game researchers like ourselves and developers alike. After all, games are played by, and sold to... you guessed it; humans. 

Through observational research and in-depth interviews, we learn not just what tester game testers do in a game, but how they feel as they do it. This is especially important in today’s market, where emotion-driven engagement and word-of-mouth marketing are as powerful as any trailer.

From Frustration to Flow: Fine-Tuning Experience

One of the most valuable outcomes of effective playtesting is the ability to transform frustration into flow. That elusive sweet spot where a game is challenging but not punishing, rewarding but not patronising (Remember Wheelman? Not great. Yes, that's a fourth, surprise Vin Diesel reference). This balance cannot be designed in isolation.

During testing, we observe where players stumble, where they hesitate, and when they begin to disengage. These are not failings. They are signals. And when developers listen to these signals early enough, they can rework design elements to smooth the curve without dulling the edge. 

 New Frontiers in Testing

With the growing range of genres and sub-genres, the role of testing becomes even more complex and vital. Immersive platforms demand a new level of user understanding. In our VR playtesting sessions, for example, we have uncovered issues no line of code could predict: motion sickness, poor navigation, confusing gestures, and fatigue; all very human.

By observing real people use real hardware in real time, we give developers insights that simply cannot be gathered through internal review. These tests reveal whether a game is comfortable to play, whether the controls are truly intuitive, and how natural the in-game interactions feel. It is a crucial part of new game development and if missing; human fall flat (that's a game, not starting Vin). 

Gameplay That Resonates = Games That Sell

At the end of the day, studios want to sell games. But players are savvy (perhaps the savvyest cohort of consumers out there). They are not handing over their cash for visual polish alone. In an industry where thousands of new titles are released each year, standing out takes more than a marketing push. It takes resonance.

Gameplay that connects, mechanics that surprise and delight, experiences that linger in the mind long after the console is turned off. This is what players talk about, what they share, and what keeps them coming back. Game testers help developers uncover those experiences early.

That level of resonance comes from alignment. Between studio vision and player expectation. And that alignment is only possible when players are part of the process from the start. Through user experience player recruitment, we ensure the right voices are heard throughout development.

The Role of Testing in Shaping Industry Trends

As an industry, gaming is undergoing a quiet revolution. Live service models, cross-platform play, adaptive difficulty, social features, accessibility options — these are not just trends. They are responses to player demand. And how do studios know what players want? Through testing, ideally with Bryter.

When conducted well, as we do, game testing does more than fix flaws. It informs long-term strategy. It helps studios spot genre fatigue, discover underserved audiences, and adapt to changing behaviours. It can even identify which monetisation models are more acceptable to players, helping studios stay commercially viable without alienating their fanbase. And side note - our cookie policy ensures that all player data used in this process respects their privacy and consent and every session is governed by our privacy user agreement privacy standards to ensure responsible data handling.

Good Testing is Good Business

Game testing is not a nice-to-have. It is a strategic investment. One that saves time, cuts development waste, and boosts the odds of success in an unforgiving market. Testing helps studios avoid the pitfall of spending years on a passion project that ultimately does not connect. It reduces rework, streamlines updates, and increases the chance that launch day brings applause, not refunds.

At Bryter, we have seen time and again how early and consistent playtesting leads to stronger games and stronger business outcomes. Whether it is AAA or indie, console or mobile, a well-tested game is a better game. That includes looking at other game testing jobs and processes to benchmark best practices across the industry. Also, Vin Diesel is starring in Ark 2, who knew? 

 

Conclusion: From Tester to Trailblazer

The role of the game tester has changed. No longer sidelined at the end of development, testers are now shaping the future of games. They are the first audience, the earliest fans, and the most honest critics. Their feedback is not just useful. It is essential.

In an industry as fast-moving and crowded as gaming, making something that truly stands out takes more than creativity. It takes connection. Game testing is the bridge between what developers imagine and what players actually want.

So next time you play a game that just feels right, where every jump, swipe and story beat lands perfectly, remember that somewhere behind the scenes, a playtester probably made it better. We run new games test videogames research to ensure developers are never flying blind. Because making great games is not a guessing game — it is user experience market research at its finest.

Want to know more (a lot more) check out this article.

Get in touch

Ready to move beyond guesswork? Get in touch with one of the insights team if you want to learn more about different approaches to Gaming market research and to understand which methodology may be most appropriate for your insight needs